Automated Training Behaviour
A number of provided components implement conventional training sequences especially relevant to stimulus presentation paradigms. Training for motor imagery or other paradigms targetting an abstract state would likely be best implemented by a custom training behaviour.
Single Round Training Behaviour
Provides the baseline logical flow to run a single training trial on a given target, configurable in the Unity inspector. Requires a reference to a TargetIndicationBehaviour as well as a TrialBehaviour.
Logical Flow
- Start Target Indication
- End Transitory Target Indication
- Start Stimulus Trial
- End Persistent Target Indication
Target Indication Behaviour
Implements indication of the target stimulus presenter or state of a training trial.
Stimulus Presenter Collection Target Indicator
Provides a simple way to invoke the target indication behaviour of the Stimulus Presenters of a Collection.
Automated Training Behaviour
Runs a set number of training rounds in sequence, then indicates training completion.
Iterative Training Behaviour
A variant automated training behaviour, intended to be run multiple times, requesting a classifier update every few rounds as configured.